01: The Knight Travellers
A daring rescue! A voyage through time! Amedieval joust . . . just another average day in the town of Odyssey.
Young Dylan Taylor gets more adventure than he bargained for when he saves a mangy mutt named Sherman from an early demise—and winds up in the company of the remarkable John Avery Whittaker (“Whit”). They set out to retrieve Whit’s Imagination Station, an amazing one-of-a-kind contraption that allows kids to see historic events firsthand.
The diabolical Faustus and his henchmen have stolen the Imagination Station for their own evil purpoes—to change it into a Manipulation Station! In this exciting story, a young boy makes an unforgettable discovery about what is truly important in life... but is it too late to stop Faustus?