Episode Details

Castles & Cauldrons, II

Album: Gold Audio 08: Beyond Expectations

Episode: 123

Lesson/Theme: The dangers of fantasy role-playing games; Satan worship; the occult.

Bible Verse: Deuteronomy 18:10b-12a

Characters: Donna, George, Jimmy, Connie, Whit

Writer: Paul McCusker

Sound Designer: Dave Arnold

Original Air Date: August 11, 1990

Last Air Date: June 20, 2008

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Description:
Continued from The story continues in part I... Whit suspects something is wrong with Jimmy after he and Len visit Whit's End acting strangely. One night, Donna's doll is mysteriously ripped apart, and she blames Jimmy and Len. Whit questions her about the boys' activities. Then George tells Jimmy that Len didn't come to Odyssey just to visit them. His parents thought it would be healthy for Len to get away from a "questionable group of friends." That night, Jimmy and Len go camping out in the forest. Len decides to include Jimmy in the ultimate C & C initiation: a ritual to summon Shalman, the most powerful magician of all. Len starts the ritual. Jimmy resists, but Len gets so caught up in it, he begins forcing Jimmy to participate. Just before things get ugly, Whit and George show up to put a stop to the ritual-and to Castles & Cauldrons. Whit destroys the game. Len gets some professional help. The Barclay family retuns back to normal, and everyone realizes that even Odyssey isn't immune from Satan's wiles.

Questions:
Are all role-playing games bad? Why is it a bad idea to play games like Castles & Cauldrons? What should Jimmy have done when Len stopped Jimmy from telling his dad and Whit about the game? Why do you think Whit "felt" something was wrong in Odyssey?